About Electronic Art
The Electronic Art concentration in CSU’s art department uses digital mediums for the creation, visualization and output of artwork. This concentration relates to digital art, new media, information art, and multimedia programs elsewhere, CSU’s program focuses on experimental video and animation techniques; net art; and using software as a medium for creative output.
With a new wing, the Electronic Art concentration can offer two video and sound editing studios; a glass gallery that converts to a 25 foot long x 15 foot wide performance/video space; a lounge for late night hacking collaborations; the opportunity for event hosting in the converted gallery lounge space; a state of the art computer classroom; as well as library of video cameras and tripods, laptops, sound equipment, video shooting equipment, inkling digital drawing tools as well as many other technological devices.
Interdepartmental, inter-collegiate and international collaboration is encouraged and indeed an important part of this burgeoning field. Opportunities are provided for students to engage in community activities that enhance their educational experience.
View Foundation Requirement Here
You can see a bit of the experimental video and animation work that we do in the fall courses in the following video created by electronic art student Emily Lê:
As part of the curriculum for the electronic art concentration, the wing contains its own gallery. The Electronic Art Gallery’s mission is twofold. Firstly, the gallery is a venue for professional and student artists to showcase their work. The gallery will focus on artworks that explore the wide-ranging mediums and concepts found under the umbrella term of “digital art.” Secondly, the gallery’s offerings are intended to demonstrate a dedication to the cultural enrichment of Colorado State University’s students and the local Fort Collins community.
The Electronic Art gallery encourages experimentation through the presentation of works in a wide variety of formats. This can include but is not limited to exhibitions, performance, outreach, and related educational programming,
Please check out the Electronic Art Gallery page here.
Electronic Art Curriculum
ART 256 – Introduction to digital media and internet-based art.
Students will explore the concept of what it means to create within a digital medium. This can include databending, software exploration, digital and analog output, programming with code to create artworks, video experimentation and fundamentals of production for the internet.
ART 358 – Experimental Video
Students will learn the fundamentals of shooting and editing experimental video. We will focus will be on non-narrative; non-linear and the experimental with an emphasis on how videos rich history influences how we understand and create work today. Considerations include the final work’s output and context. Pre-reqs: ART 256
ART 458 – Advanced Experimental Video
Students will learn the foundations of animation using traditional animation techniques; multimedia special effects software; and animation tools in z-space. Pre-reqs: ART 256, ART 358
ART 357 – Interactive Media
A studio workshop for interactive media investigating practical and theoretical issues related to the internet. With a central conceptual focus on art, topics of interest can include: information design; interactive navigation; interactive technologies that allow for interface on varying hardware; coding for interactive experiences on multiple outputs . This class also covers historic aspects of creating interactive electronic media. Students are required to create projects that demonstrate software skills, personal voice and engagement. This class assumes a basic knowledge of interactive electronic media. Pre-reqs: ART 256.
In our Spring 2015 Interactive Media course, we began the semester by creating analog board games. The students started with paper prototypes and had their classmates play their games to make sure they were interesting, made sense and could be played. Here are some of the games:
ART 457 – Advanced Interactive Media
Building on concepts and skills from the ART 357 Interactive Media class, students will focus on projects that engage them in contemporary topics and practices. Pre-reqs: ART 256, ART 357